Apple Silicon heeft dat allemaal veranderd. Nu kan elke Mac met Apple silicium op fantastische wijze AAA-games spelen. Apple Silicon heeft onze mainstream systemen, die een enorme grafische boost kregen met M1, M2 en nu met M3, getransformeerd.
Als je kijkt naar de Mac line-up van nog maar een paar jaar geleden, dan zie je een mix van zowel geïntegreerde als discrete GPU's. Dat kan de ontwikkeling van games ingewikkelder maken. Je moet namelijk rekening houden met meerdere hardwarevarianten.Vandaag de dag hebben we dat effectief volledig geëlimineerd met Apple Silicon, waardoor er nu een uniform gameplatform is voor iPhone, iPad en Mac. Als een game eenmaal is ontworpen voor het ene platform, is het een eenvoudig proces om het naar de andere twee platforms te brengen. Dit zien we nu gebeuren met games als Resident Evil Village, die eerst [op de Mac] zijn uitgebracht en daarna op iPhone en iPad.
We hebben zeker interesse gezien van ontwikkelaars en uitgevers zoals Kojima Productions (Death Stranding: Director's Cut komt begin 2024 uit) en Annapurna Interactive Games (Stray) over hoe ze voordeel kunnen halen uit beide delen van de Game Porting Toolkit.Als je de toolkit downloadt, zijn er eigenlijk twee delen. Er is de emulatieomgeving die heeft geholpen bij de demonstratie van de huidige game - je voegt een bestaand Windows-spel toe en ziet hoe goed het op de Mac zou kunnen draaien. Het tweede deel is de Metal shader converter en dat is er om ontwikkelaars te helpen hun tienduizenden shadercode om te zetten naar Metal. En ze hebben geprezen hoe ongelooflijk nuttig dit is en hoe het hen veel tijd heeft bespaard in hun ontwikkelingstijdlijn.
Ruim veertien jaar verder zitten we in de tweede ‘push’, ...
Since integrated graphics share system memory, having more than 8GB would help when using M1 systems.
I would say its not even just new AAA games they need. They need all the good console style games. Gaming these days is really diverse. Stadia failed for many reasons although they had countless AAAs. Epic is still propping itself up with free games and it isn't enough and they also have countless AAAs. I think both of these platform's main failure point though, is a large diverse library. The Sony and Microsoft's consoles have a big library from previous generations. Nintendo in this generation has brought so many types of games to its platform and it has it's Nintendo Online service bringing in a backlog of games. PC Steam which would be Apple's primary competitor, has the biggest and most diverse library of all platforms. Retro gaming is huge, indie gaming is huge. Old AAAs are holding on forever and people are still playing them for hours and demanding them. The cozy game genre has exploded. When people jump into a new platform, they want it all. Someone like myself, I almost never play new AAA games, so even if Apple had every new release high budget game going forward, released on Apple silicon, I wouldn't be swayed in the slightest. I think what Apple needs to do right now, is bite the bullet and just do what Steam is doing. Make non Apple silicon developed games, compatible with Apple silicon. Make it easy to just boot Steam and run the games straight out of the box. Handover any translation or emulation software to Valve and ask them to implement it inside of Steam just like Steam does with Linux. Apple is unlikely to do that because they want everyone to go through them for games. But IMHO open compatibility is the best method for that to eventually happen. Apple has a huge hardware install base. There are billions of Apple devices in people's hands. If all of the sudden most games already run on Apple silicon even though they are being developed for x86, the developer has less investment and risk, they can offer their games in Apple's store. Apple users will then be more enticed to buy from Apple's store than Steam, as their purchase will work not only on their computer, but also on the handheld they already own (their iPhone) and their tablet and their TV, where as if they opted for a Steam purchase, they would only be available on their computer.With that being said, and what is currently going on with regulations around the world, I think Valve should also start working on ARM compatible translation, and bringing all x86 games to be compatible with ARM. In the near future Steam's store may be able to come to Android and Apple mobile devices. We are also seeing traditionally x86 devices, getting ARM powered hardware instead. ARM looks to be a more promising future and x86 more and more looks to be a dead end. If you look at the huge current generation console boxes and the coolers inside, just to power an APU, it's getting kind of ridiculous. Whether you want to cut back on your power draw or afraid regulators will start targeting computers and console power limits, or you just want to be unplugged for more than 2 hours of gaming.. x86 cannot live in any of these worlds and still compete on performance. There are laptop ARM APUs that already outperform those huge console boxes. There are super slim phones that can game for hours that outperform last generations giant boxes and current gen giant x86 handhelds. Something is going to give eventually.
Microsoft en Apple hebben nogal wat weg van marketing prietpraat. Apple nog meer dan Microsoft. "Amazing, Phantastic, Processing power, We've done the unthinkable"
Death Stranding gaat werken op de iPhone 15 Pro en Pro Max, naast iPads en Macs met een M1-soc of nieuwer. Het betreft de Director's Cut-versie van de game, die in 2021 verscheen en extra content bevat ten opzichte van de standaardversie uit 2019. Diverse Amerikaanse media noemen een prijs van 40 dollar voor de game. Wat de europrijs bij release wordt, is momenteel niet bekend. In de App Store staat momenteel alleen een kortingsprijs van 23 euro.